So much hysteria was generated over the D&D-suicide delusion that serious investigators finally began doing their own studies. Also, the Game Manufacturer's Association assigned Mike Stackpole to investigate the claims that role-playing games caused suicide.
Quickly enough, it was discovered that only a quarter of Pat Pulling's "Trophy List" was sufficiently documented to even verify that a death had occurred. Half of those suicides were refuted by the parents of the victims. All of the suicides had significant other factors that one had to ignore in order to blame D&D. One suicide was a fictional death that had occurred in a novel. More importantly, the "Trophy List", even counting every single death as a bona-fide D&D-suicide, revealed that gamers had a suicide rate some ten times below the national average.
No study yet has revealed any sort of danger to playing fantasy role-playing games. Instead, researchers discovered that gamers as a group have fewer criminal tendencies than average, no psychological abnormalities, a slight increase in creativity among long-time players and a greater sense of self-worth."
EDIT: "A spokesman from TSR Hobbies, Inc. maintains that it is "no more reasonable to assume that youths will kill themselves after playing D&D than children will bake themselves in ovens after reading Hansel & Gretel" "